Thursday, April 4, 2013

Enders Game!

An excellent project to be a part of, was a long production but looked amazing, i had the opportunity to sculpt much of the alien planet, and shotmodeled the entire battle-room sequence and much of the mind game sequence.

Tuesday, March 13, 2012

Jack The Giant Slayer

What a ride working on this film! I got to model and sculpt a wide variety of assets for this film, including the slingshot in the image below, and the pigs in a blanket, just to name 2, others included suits of armour, giant weapons, trees, giant furniture, digi double work and shot model work on the giants.

Thor



I had the great pleasure to work on Thor at Digital Domain Vancouver for Marvel studios. These are some images of shots that I worked on for the movie. I was primarily responsible for the modeling and sculpting of all the mountains for the Jotunheim sequences, terrain and ice cave. More images to come.....





Wednesday, November 16, 2011

Snake Eyes

This is a model I created for Rapid prototype. I had the honor to be a presenter and present this model for Pixologic at Siggraph 2011 Vancouver.I modeled the character using then Zbrush's new dynamesh and used the new tools for hollowing out the model for print export.





Sunday, June 5, 2011

Resident Evil Operation Racoon City

I modeled, sculpted and textured Beltway for this great new Cinematic by Blur Studio for Capcom. Props go out to the guys from Slant Six Games for the game model and to Jason Martin and Jerome Denjean for guiding me through the pipeline for this Hero character! It looks amazing!







Monday, April 25, 2011

DC Universe Online Opening cinematic

I had the opportunity to work on the beautiful opening cinematic for Dc Universe online, for Blur Studio. It's a small model but what an amazing opportunity to be a part of such an epic piece of work!

Sunday, September 5, 2010

Marvel Comics Black Panther


I finally had a lull in my work schedule, and have wanted to tackle this model for months now. I'm happy with the overall feel of the model. I based this piece on a concept done by amazing 2D artist, Danny Cruz.